BetaVersion 0.9.4 is out

Your Windows games.
On your Mac.

Add a game you own, even one already installed on your Windows PC, and Alloy does the rest. It sets the game up, picks its graphics engine and explains any problem in plain English. It runs Windows apps too, on Apple silicon and Intel Macs.

Completely free · 2.9 MB · Apple silicon and Intel · macOS 14 or later

Alloy showing a game's page, with a Play button and the Battery Saver, Balanced and Sharp graphics modes
Freecompletely: no trial, no paid extras, no limits
6game stores you can install from Setup
3–5×faster thread wake-ups with MSync, in our tests
11–21msworst frame once shaders are cached, in our tests

How it works

Three steps.
No settings to learn.

01

Add a game you own

Point Alloy at a game folder you already have, run a game's setup file, or paste a Steam or Epic link. It joins your library.

The Install from Steam or Epic window, where you paste a game's store link or Steam app ID
02

Alloy sets it up

It reads the game's files, picks its graphics engine and installs the Windows parts it needs, such as Visual C++. Nothing runs until you click Play.

Alloy's Setup page, showing the game engine, Windows components and DirectX 12 support
03

Pick a mode, press Play

Balanced suits most games, and Sharp adds MetalFX upscaling. Not sure? “Which should I choose?” on the game's page walks you through it.

Alloy's graphics guide, with numbered tips for getting the best from a game

Games you already have

Already on your PC?
Bring it with you.

No need to buy or download your games again. Copy a game's folder from your Windows PC to your Mac and Alloy sets it up like any other.

  1. Find the folderOn your PC, find where the game is installed, such as a folder in Program Files or Steam's steamapps\common.
  2. Copy it to your MacUse a USB drive, an external disk or a shared folder. Your PC copy stays as it is.
  3. Add it to AlloyChoose Add Game › Add Installed Game Folder, or drag the folder onto the Games page.

Games that need their store to start, such as many Steam or EA games, also need that store, which you can install from Alloy's Setup page. Use games you own.

Features

Everything handled.
Nothing to tune.

Automatic setup

Alloy reads each game's files and picks its engine: DXMT for DirectX 10 and 11, D3DMetal for DirectX 12 once you add it, and compatibility mode for older games.

Smooth by default

Frames are paced evenly at your display's refresh rate, even when a game asks for less. The Mac cursor stays hidden while you play.

Help in plain English

A crash or failed start shows the likely cause, in words anyone can follow, and a button that fixes it. More options sit under More Fixes.

Shaders kept between plays

Compiled shaders live in Alloy's own folder, safe from macOS clean-ups. Worst frame in our tests: 47–69 ms on the first play, 11–21 ms after.

Sharper with MetalFX

Games that ship NVIDIA DLSS use Apple MetalFX instead, switched on for you only in those games. If a game crashes soon after starting with it on, Alloy turns it off for that game and tells you. Sharp mode upscales every frame to your Retina resolution.

Six stores, one click

Install a store from Setup, then sign in inside it as usual. Steam and Epic games also install from a link.

Private by design

No analytics and no uploads. Alloy never asks for store passwords, and logs stay on your Mac with passwords and tokens removed. The update check sends nothing about you.

Performance overlay

Press ⌥⌘M in any game to show frame rate, frame time and memory. Advanced › Performance keeps a benchmark history for each game.

MSync built in

Alloy's engine syncs threads with macOS's own primitives. In our tests threads wake 3 to 5 times faster, and locks are about 20 times faster.

Measurements come from Alloy's test programs on an M4 MacBook Pro.

More than games

Windows apps too.
On Apple silicon and Intel.

Alloy runs Windows apps alongside your games, such as editors, tools, utilities and launchers, and one download works on every Mac with macOS 14 or later.

Windows apps

Choose Add Game › Add Windows App. Apps get their own shelf and their own environment, and open with one click. Many apps work; those that need Windows drivers can't.

Missing DLLs, fixed

If a program says a DLL is missing, Alloy tells you which one and where it usually comes from. Add the file under Extra DLLs and Alloy installs it for that program.

Apple silicon

The full Alloy: DXMT and D3DMetal graphics, MetalFX upscaling with Sharp mode, and DLSS games switched to MetalFX.

Intel Macs

The same app, running natively without Rosetta. Graphics use Compatibility mode (OpenGL), so there's no MetalFX, DXMT or DirectX 12. New in 0.9.4, with less testing so far.

Compatibility

What works,
and what doesn't.

Made for

  • DirectX 10 and 11 games, through DXMT.
  • DirectX 12 games, once you add D3DMetal from Apple's Game Porting Toolkit. The guide shows how.
  • Older games, through compatibility mode.
  • Macs with Apple silicon (M1 or later) on macOS 14 Sonoma or later.
  • Intel Macs on macOS 14 or later, with Compatibility graphics only: no MetalFX, DXMT or DirectX 12. New in 0.9.4, with less testing so far.

Won't work

  • Games with kernel anti-cheat, such as Riot Vanguard, FACEIT, EA Javelin and Ricochet. A cloud gaming service is the realistic way to play these on a Mac.
  • macOS versions before 14.

Good to know

  • The first minutes can stutter while shaders are prepared. Later plays reuse them.
  • DirectX 12 works with 64-bit games only.

Why Alloy

Simple on purpose.

01

Completely free

No trial, no licence, no paid tier and no in-app purchases. Play as long as you like, with games of any size. There's no account to create.

02

Nothing to tune

Alloy picks the graphics engine, turns on MSync, matches your display and, in games that ship DLSS, switches DLSS to MetalFX. Advanced settings are there if you want them.

03

Fixes, not log files

A crash comes with a plain-English reason and the fix that fits that game.

04

Honest about speed

Every number on this page comes from our own tests on a named Mac. If a game won't run well, we'd rather tell you.

Completely free

No trial. No extras.
No limits.

Nothing to pay, ever

Every feature is in the free download. There's no Pro version, no subscription and nothing to unlock.

Unlimited play

No trial period and no time limit. Alloy keeps working after day 14, day 100 and beyond.

Games of any size

Alloy doesn't cap game size or the number of games. The only limit is your Mac's free space.

No account

Download it and play. You sign in only inside a game store's own app, as on Windows.

Alloy and the alternatives

A free alternative
to CrossOver, and more.

CrossOver, from CodeWeavers, is the best-known paid app for running Windows software on a Mac. Here's how Alloy compares with it and with every other way to play Windows games on a Mac with Apple silicon, checked against each one's own pages in November 2026.

FeatureAlloyCrossOverParallels DesktopCloud gamingWhiskySikarugirPorting KitHeroic Games LauncherGame Porting Toolkit
PriceFree. No trial, licence or paid extras14-day trial, then a paid licence (a year of updates, or lifetime)Paid, plus a Windows licenceFree tier, or a subscription (such as GeForce NOW)FreeFreeFree, with optional donationsFreeFree
Time limitsNoneStops working when the trial ends, until you buyFor as long as you payFree sessions are limited; paid GeForce NOW plans include 100 hours a monthNoneNoneNoneNoneNone
How it worksA Mac app built on Wine, DXMT and D3DMetalA Mac app built on WineRuns Windows 11 for Arm in a virtual machineStreams games from remote PCsA Mac app built on WineWraps each game in its own app, using WineInstalls games from a catalogue of ready-made Wineskin wrappersA launcher for Epic, GOG and Amazon games that runs them through Game Porting Toolkit or CrossOverApple's tool for game developers
Setting upOne button installs the engine and Windows partsInstall the app, then each gameInstall Windows, then your games inside itMake an account, then streamInstall the app, then each gameInstalled with Homebrew in TerminalPick a game from the catalogueInstall Heroic, plus Game Porting Toolkit or CrossOverRun from Terminal
Graphics choicesFour plain modes: Battery Saver, Balanced, Sharp, CompatibilityA backend in Advanced Settings, or AutoWindows' own settingsSet by the serviceSettings for each bottleSettings for each wrapperSet by each catalogue entrySettings for each gameEnvironment variables
MetalFX upscalingAny DirectX 10 or 11 game with Sharp mode, and DLSS gamesDLSS games–Not needed––––DLSS games
DirectX 12Through D3DMetal, which you add from Apple's free toolkitD3DMetal includedListed among its limitsYes, on remote PCsD3DMetalD3DMetal optionDepends on the wrapperThrough Game Porting Toolkit or CrossOverD3DMetal
Kernel anti-cheat gamesNoNoOften blockedMany workNoNoNoDepends on the gameNo
RunsWindows games, and many Windows appsWindows games and appsAll of WindowsThe service's gamesWindows games and appsWindows games and appsWindows games and appsEpic, GOG and Amazon gamesWindows games, for testing
MacsApple silicon, and Intel with Compatibility graphics; macOS 14 or laterApple silicon and Intel; also LinuxApple silicon and IntelAny Mac with fast internetApple siliconApple silicon (with Rosetta) and IntelApple silicon and IntelApple silicon and IntelApple silicon
Still updatedYes, with one-click updates in the appYesYesYesNo: development ended in April 2025YesYesYesYes
HelpFree email support, and plain-English fixes in the appEmail and phone with a paid licencePaid supportThe service's supportNoneCommunityCommunityCommunityApple's developer forums

Choose Alloy if

  • You want to play for free, for as long as you like, without a trial or a licence.
  • You'd rather not tune settings. Alloy picks the engine and gives you four plain choices.
  • You want MetalFX in any DirectX 11 game, not only in games that ship DLSS.
  • You're bringing games from a Windows PC and want to add their folders as they are.

CrossOver may suit you better if

  • You have an Intel Mac and need DirectX 12 or Metal graphics, or use Linux.
  • You rely on specific business software, such as Microsoft Office, that CrossOver tests and supports.
  • You want D3DMetal ready to go for DirectX 12 games without adding it yourself.
  • You want phone support and a long-established company behind it.

CrossOver is a trademark of CodeWeavers. Other names belong to their owners. Alloy is made by Flake, isn't affiliated with any of them, and contains no CrossOver code. A dash means the product doesn't advertise it. Details come from each product's own pages and may change.

FAQ

Questions,
answered.

Is Alloy really free?

Yes, completely. There's no trial, no paid version, no subscription and no in-app purchase. Every feature is in the free download, for the beta and after launch.

Is there a limit on play time or game size?

No. Play as long as you like, with as many games as you like, of any size. The only limit is your Mac's free space: Alloy's game engine needs about 2 GB, plus room for your games.

Is Alloy a free alternative to CrossOver?

Yes, for playing Windows games on a Mac with Apple silicon. Both are built on Wine. CrossOver is paid after a 14-day trial, while Alloy is free with no trial. Alloy also adds simple graphics modes, MetalFX upscaling for any DirectX 10 or 11 game and plain-English fixes. CrossOver supports Intel Macs and Windows apps, and includes D3DMetal. See the full comparison.

What are the free alternatives to CrossOver for Mac?

Alloy is completely free and made for games. Whisky was free too, but its development ended in April 2025. Sikarugir and Porting Kit are free and use Wine wrappers, and Heroic Games Launcher is a free launcher that needs Apple's Game Porting Toolkit or CrossOver to run games. See how they compare.

Can Alloy run Windows apps, not just games?

Yes. Choose Add Game › Add Windows App and pick the app's folder. Many apps work, such as editors, tools and launchers. Apps that need Windows drivers, such as VPNs, hardware dongles and anti-cheat, can't work: Wine can't load drivers. If an app says a DLL is missing, Alloy explains it and you can add the file under Extra DLLs on the app's page. Use the file from the app's maker, not a DLL download website.

How do I update Alloy?

Choose Alloy › Check for Updates, then click Install and Restart. Alloy downloads the new version from flake.co.in, checks it, puts the old copy in the Trash and restarts. Your games, settings and game engine stay as they are. Alloy also checks once a day and shows a notice in the sidebar, which you can turn off in Settings. Versions before 0.9.2 don't have this yet: download Alloy from this page once and drag it into Applications to replace the old copy.

Do I need anything else to play DirectX 12 games?

Yes: D3DMetal, from Apple's Game Porting Toolkit. It's free, but Apple doesn't allow apps to include it, so you download it from Apple and add it in Alloy's Setup page. The setup guide shows each step. DirectX 10 and 11 games need nothing extra.

Which Macs does it run on?

Macs with Apple silicon (M1 or later) on macOS 14 Sonoma or later. 16 GB of memory is comfortable for recent games. Intel Macs work too, from version 0.9.4: the engine runs natively there, without Rosetta, but only with Compatibility graphics (OpenGL), so there's no MetalFX, DXMT or DirectX 12, and fewer games run well. Intel support is new and has had less testing.

Will my game work?

Alloy is made for DirectX 10 and 11 games, and DirectX 12 games can run once you add Apple's D3DMetal. Games with kernel anti-cheat won't run. The quickest way to know is to add the game and try it: Alloy never moves or changes your game files.

Can I use games I already installed on my Windows PC?

Yes. Copy the game's folder to your Mac, then choose Add Game › Add Installed Game Folder in Alloy. You don't have to download it again. If the game needs its store to start, install that store from Alloy's Setup page too. The guide has the details.

Do I give Alloy my store passwords?

No. You sign in inside each store's own app, just like on Windows. Alloy never asks for your Steam, Epic or Apple passwords.

Does Alloy come with games?

No. Alloy runs games you already own. Buy and download them from their stores as usual.

macOS says Alloy is from an unknown developer. Why?

The beta isn't signed with an Apple Developer ID yet, so macOS asks you to confirm the first time. Click Done, then open System Settings › Privacy & Security and click Open Anyway. The setup guide shows each step. Only do this for a copy you downloaded from flake.co.in.

Where do I get help?

Email support@flake.co.in with your Mac model, macOS version and the game you're trying. The guide's fixes section covers the most common problems.

What is Alloy built on?

Wine, the open-source Windows compatibility layer, with DXMT for DirectX 10 and 11 and Apple's D3DMetal for DirectX 12. Alloy adds the setup, the graphics choices and the help on top.

Public beta · Version 0.9.4

Try the Alloy beta.

Free to download. It's a beta, so expect a few rough edges, and tell us what you find.

2.9 MB zip · Needs macOS 14 or later · Apple silicon, or Intel with Compatibility graphics

The first time you open it

  1. Move itUnzip it if needed, then drag Alloy into Applications.
  2. Open itmacOS says it can't check Alloy and won't open it. Click Done.
  3. Allow itIn System Settings › Privacy & Security, click Open Anyway.
Alloy 0.9.4

Your download has started.

Alloy isn't signed with an Apple Developer ID yet, so the first launch takes three steps. After that it opens like any other app.

  1. Move itUnzip it if needed, then drag Alloy into Applications.
  2. Open itmacOS says it can't check Alloy and won't open it. Click Done.
  3. Allow itIn System Settings › Privacy & Security, click Open Anyway.

Didn't start? Download it again.